Summary

Ubisoft has revealed that the ghosts ofAssassin’s Creed Mirage’s main story targets appear in the game’s Animus loading screen.Assassin’s Creed Miragewas released in October and appeased fans of the longstanding franchise who preferred the series' classic stealth-focused gameplay on a much smaller scale than the more recent RPG-styleAssassin’s Creedgames.MiragetakesAssassin’s Creed Valhalla’s Basim Ibn Ishaq and tells his story of getting involved with the Hidden Ones in 9th century Baghdad.

Like mostAssassin’s Creedgames, the main narrative ofAssassin’s Creed Miragetasks players with hunting a number of high-profile members of the Order of the Ancients. Some of these targets serve as small stepping stones to reach more important members who rule over the various districts ofMirage’s Baghdad. Many of these assassinations bring Basim and his felled target into the Animus for a brief moment as they exchange final words. The Animus is also the site whereAssassin’s Creedgamesgives players full control of the character while the game loads.

Assassin’s Creed: Mirage Tag Page Cover Art

Out of the blue,Assassin’s Creedtook to Twitter to let fans know that the targets players assassinate during the main story show up inMirage’s Animus loading screen as ghosts. The tweet included a short side-by-side clip of early-game Basim in the Animus next to a later-game counterpart. Sure enough, on the right screen where the player has committed multiple story assassinations, faint, black shadowy figures can be seen a couple yards away from Basim; they’re incredibly difficult to spot. The tweet added that these ghosts ofBasim’s assassination targetscan also be spotted inMirage’s story cutscenes that take place in the Animus.

Basim’s Assassinated Targets Appear In Mirage’s Animus Loading Screen

While they’re already tough to spot,Mirageplayers on PlayStation 5 and Xbox Series X and S must have had an even tougher time seeing these Animus ghosts due to the consoles' much quicker loading times. PS4 and Xbox One users had more time to run around during the loading screen, and thus likely noticed the figures more often throughout theirAssassin’s Creed Mirageplaythroughs. Having the target ghosts be barely visible was a smart move by Ubisoft, as they might have been too distracting during the game’s important late-game Animus cutscenes.

It’ll be interesting to see if this small detail will be carried over into theupcomingAssassin’s Creed RedandAssassin’s Creed Hexegames. Speaking ofRed, fans of the franchise might expect to learn more about the next full-blown RPG-style entry at the confirmed Ubisoft Forward that’s set to happen on June 10.

Assassin’s Creed: Mirage

WHERE TO PLAY

Play as a cunning young street thief seeking answers in this majestic Middle Eastern open world. Experience the home of the original Assassins in this exciting new narrative-driven, open world adventure. 15 years since the first Assassin’s Creed redefined adventure, experience the franchises' trademark parkour and stealth like never before - in Assasin’s Creed Mirage.  In this smaller scale, back to basics Assassin’s caper, you play Basim, a young street thief seeking answers. Roam the richly-detailed, reactive and vibrant streets of 9th century Baghdad, uncovering the mysteries of the past as you fight to secure your future. Stalk the shadows. Become the ultimate assassin.