ManyThe Sims 4players find themselves spoiling their Sims, making their lives easy with money and workplace cheats. Instead, to make the game more interesting, consider challenging your Sims to defy the norms of unlimited money andhigh-paying conventional jobswith the Odd Money Legacy Challenge.

This challenge,created by content creator egg_babe, will take you on a journey through over ten generations of anti-capitalist Sims who embrace the quirky and creative ways to accumulate wealth inThe Sims 4. Each generation will make money differently, whether it be by fishing, frog breeding, or beach combing to earn their livelihood. Join this multi-generational experiment that transcends the typical career trajectory.

A Sim is dirty and sad because they have no money or job at the start of the Odd Money Legacy Challenge for The Sims 4

Basic Rules

Each heir has a different way of making money for this legacy challenge. Your Sim may sell their creations using the inventory, market tables, or on plopsy. At the start of the generation, your Sim must start with zero simoleons,following a rags-to-riches style. To achieve this, you must first enable cheats, then type freerealestate, move your sim in, and type “money 0” into the cheat bar.

If your Simhas a partner move in with them, they must quit whatever job they have and make money the same way the heir does; however, your Sim does not get to inherit the partner’s money. Use a random number generator or a die to determine how much of their wealth you can claim. For numbers between one and four, your Sim is out of luck. They may not receive any money from their partner. If you roll a 5, your Sim can receive 5% of their partner’s wealth and 10% if you roll a six.

An evil Sim has the kleptomaniac trait and can steal things from other households

Keep the random number generators or dice close because you’ll use them again to determine the number of children each generation must have. For example, if you roll a four, your heir must have four children. you may also use a custom wheel that determines whether their children join the family through childbirth, adoption, or as science babies. To choose the heir for each generation, you may select the Sim who best fits the roles of the next generation or leave it up to chance.

Generations

Below, you will find the rules and requirements of each generation. There are two variations you may choose from, but each must follow the same path. Pay close attention to required personality traits, objects, and aspirations, and abide by quirks for an added challenge. Some of these generations require specific DLC. If you do not have these packs or the means to purchase them, the creator of the challenge has listed alternate options.

Generation One: Stealing

Starting off with a bang! The founder of this legacy starts with nothing but the clothes off of their back. They resort to making money by stealing. As akleptomaniac, your Sim has no problem “borrowing” money and objects from other Sims. They aspire to complete thechief of mischiefaspiration, which requires them tomaster the mischief skilland pull pranks on many Sims.

For this generation, thequirkis that your Sim must start with only one basic outfit per category. With a bit of imagination, your Sims can steal clothing and recreate outfits from those they steal from.

A Sim is using a woodworking bench to craft something and the handiness skill icon has been added to the photo

Generation Two: Carpentry

Embrace a more honest way of earning money in the second generation of the challenge. ThisperfectionistSim has learned to transform their hobby of woodworking into their livelihood. First, find creative ways to make simoleons and save up for the woodworking table (§750). They should also work on completing thenerd brainaspiration. To do so, work on the logic skill andmaster the handiness skillto work on a rocket ship.

Thequirkof this generation is that every furniture item in their home must be hand-crafted if possible. This includes tables, chairs, mirrors, shelves, bathtubs, and toilets.

A Sim is fishing in Oasis Springs and the fishing icon logo is added to the photo

Generation Three: Fishing

Fishing can be a relaxing and rewarding hobby, even inThe Sims 4! Your Sim for this generation embracesthe grind of fishingfor profit. This Sim is abro, the kind of bro whose Simstagram and dating profile is filled with pictures of them fishing. Speaking of dating, they must flirt with anyone they see at fishing spots until they meet their long-term partner. This is the fishing generation’squirk.

Complete theangling aceaspiration. They can easily complete this aspiration by fishing in several different spots, catching many types of fish, and mastering fishing skills. There areover 50 fish to collectspread across several expansions, and fish can be useful for cooking, fertilizing, or keeping as pets and wall decor. Try to collect all kinds of fish as a bonus challenge.

A Sim plays the guitar while his friends watch and the music lover trait icon is added to the photo

Generation Four: Tips and Licensing Music

This next generation is led by amusic loverwho makes their living through their music. First, save up for either a cheap piano (§935) or a guitar (§600). Once they reach level three of either the piano or guitar skill, they can receive tips from other Sims during public performances. At level nine, your Sim can license their songs through their mailbox. Those with theGet Famouspack can also choose to mix songs on the Music Station machine.

Take your musical Sim through the journey of completing themusical geniusaspiration, which is one of themost difficult aspirations in the game. For theirquirk, ensure to give your Sim one type of music that they like and at least three others that they dislike. This can be done in Create-A-Sim in the likes and dislikes menu.

A Sim is searching for frogs to breed in The Sims 4 and a photo of the frog fanatic aspiration has been added

Generation Five: Frog Breeding

Embrace the beauty ofthe lost art of frog breedingfor this generation. This heir loves frogs so much, they’re starting to look like one! Please abide by thequirkby dressing this Sim in green, decking their home with plants, and only bathing in a tub.

This frog fanatic has theloves outdoorstrait and spends the majority of their time outside in search of rare frogs. This trait makes them better equipped to take onthe curatoraspiration. Collect all 25 frogs tocomplete the collectionand search for other items like crystals, elements, and fossils along the way.

A Sim is knitting something and the knitting skill icon is added to the photo

Generation Six: Knitting (Nifty Knitting)

Summon your inner knitter with this generation, made possible withtheNifty Knittingstuff pack. To begin, make enough money for a yarn basket (§55). Complete thelady/lord of the knitsaspiration, done bydeveloping knitting skillsand creating excellent quality items to achieve the sacred knitting knowledge reward trait in addition to theirfamily-orientedtrait.

Although your Sim for this generation knits as their main source of income, they also enjoy gifting and donating their products. Thequirkof this generation is that your Sim must give away one knitted object for every category of possible crafts.

A Sim is making videos at the video making station and the media production skill icon is added to the photo

Generation Seven: Videos (Get Famous)

The seventh-generationself-absorbedheir wants to become the biggest SimsTuber and Simfluencer. This, of course, requires the expensive media production table fromtheGet Famousexpansionworth §1,635. Give this Sim a style glow-up for each celebrity level that they achieve for thequirkof the generation.

Complete theworld-famous celebrityaspiration to finish this generation’s requirements. This entailsbecoming a five-star celebrityand interacting with fans and paparazzi.

A Sim hugs a cow in The Sims 4 and the icon for the animal lover trait has been added to the photo

Generation Eight: Ranching (Cottage Living)

The next Sim in this challenge is a bit of aloner, but they enjoy the company of their farm animals. Get access to these farm animals withtheCottage Livingexpansion pack. They aspire to be acountry caretakerand have a good relationship with their animals. Your Sim must win first-place ribbons in the Finchwick Fair for animals and animal products for the addedquirk. They must also live on a lot withthe simple living lot trait.

Choose your Sim’s livestock wisely because the animals and their habitats are rather expensive. It costs §400 for a chicken coop, §150 per hen, and §200 per rooster. Animal sheds for llamas and cows cost §500. Each llama costs §350, and each cow costs §400.

A Sim is mixing potions in a cauldron and the icon for the potion aspiration is added to the photo

Generation Nine: Potions (Realm of Magic)

Who would’ve thought that abookwormwho studies spellcasting could make enough simoleons to live comfortably?Become a spellcaster SimwiththeRealm of Magicgame pack. Save enough to purchase a cauldron (§800) to make either mood potions or mean/mischievous potions, depending on the chosen variation.

Complete thepurveyor of potionsaspiration for this generation to earn the master mixer reward trait, which allows your Sim to make more valuable potions. For this generation’squirk, choose or create two spellcaster Sims as your Sim’s friends to socialize with and get into mischief with. This would be the perfect opportunity to use the club system from theGet Togetherexpansion.

Generation Ten: Beachcombing (Island Living)

The tenth and final generation of the challenge ends with achild of the islands. Retire to the island of Sulani fromtheIsland Livingexpansion, and spend the majority of your time combing the beach for shells and treasures. If your Sim sells seashells (by the seashore), any treasure found must be used as decorations or gifts and not sold for profit. The same goes for Sims on the treasure path.

Complete thebeach lifeaspiration with this Sim. To do so, take part in beach activities like getting a suntan, barbecuing food,exploring the hidden cave, and relaxing on loungers. No matter what other responsibilities this Sim has in their day, they must spend time napping and sunbathing outside at least once a day as an addedquirk. That’ll be one tanned Sim!

Alternate Generations

If you don’t own some of the packs for the above generations, there are several alternate options to explore with the base game. These options can also be used to continue the challenge after the ten previous generations have been completed. The following table lists the themes for five new generations of the Odd Money Legacy Challenge, including the two different variations, traits, aspirations, quirks, and any required objects.