There are plenty of houses to choose from inThe Elder Scrolls V: Skyrim, Anniversary Edition.Now that the Creation Club items have been added in, there are even more options. Compared to some of the houses that came out in the original version ofSkyrimand theHearthfireDLC, the Creation Club houses are quite luxurious and have almost everything the Dragonborn could need or want.RELATED:Skyrim: Every New Player Home in Anniversary Edition (And How To Get Them)All the houseshave their pros and cons. Whether they’re in a populated area of Skyrim or very isolated, players will have to invest time and money into getting each homs. Some are more worth investing into than others, but it’s ultimately up to the player on where they want to set up a home in Skyrim.
19Arch-Mage’s Quarters — The College Of Winterhold
If players aren’t married and haven’t adopted any children, this house is an okay option. It’s best suited for players going for a mage or spellblade build. The quarters have an enchanting table and alchemy station for magical crafting. With access to the teachers inthe College of Winterhold, players will be able to buy spells easily.
The city of Winterhold is average, but limited since Birna’s Oddments is the only general store in the city. Enthir is a Fence who will buy stolen goods and has some rare items for sale, but he only carries 500 gold on him.
A pirate’s life might not be for everyone, butit might suit someand this house can provide that feeling. The Dead Man’s Dread is a large pirate ship trapped in a cave, and players must complete the associated quest to receive it. It comes with an alchemy station, enchanting station, anvil for blacksmithing, tanning rack, workbench, grindstone, and a cooking rack. It’s pretty big, and the player’s children and spouse can move in.
One downside is that players can’t fast travel from this house, and must take the boat back to Orphan’s Tear to reach the mainland. What’s more, bandits at Orphan’s Tear respawn so players will have to fight them regularly. Plus, there’s a good chance every time the player fast travels to Blackbone Isle, Zombies and Bonewolf enemies will attack near the entrance.
17Gallows Hall — Mara’s Eye Pond
Tucked into the mountain in Mara’s Eye Pond, this house is perfect for players into enchanting or necromancy. It comes with an anvil, enchanting station, alchemy station, and the unique Bone Forge. This forge allows the player to create a permanent undead follower if they provide the necessary ingredients. The house also has an altar where players can create Black Soul Gems if they provide four Greater Soul Gems and/or Grand Soul Gems.
The house is kind of messy, but it does come with a lot of alchemy ingredients and ingots. It also has a Vaermina shrine, which lowersthe cost of Illusion spellsby 5%. It’s not too far from Windhelm, and is a decent place to farm mudcrabs.
16Honeyside — Riften
The main house in the shady city of Riften has an alchemy area and comes with a lot of alchemy ingredients, and has a tanning rack as well. Players can choose between an enchanting station or a children’s room. The house is right next to the Riften plaza, which is filled with different merchants.
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It’s also not far from Mistveil Keep andthe Thieves Guild. The house is a little on the small side, but it’s a lot cheaper than most others. One downside to living here is that there is no nearby smelter, so it’s best to level up blacksmithing elsewhere.
15Vlindrel Hall — Markarth
A nice house ina rather grim location, Vlindrel Hall is a Dwarven style home with spacious rooms and a room for the enchanting station. Players will have to choose between an alchemy station or children’s room. It’s not far from the main market area, which has a different variety of merchants.
However, it’s a bit of a hassle to have to walk to the blacksmithing area. If players don’t have an alchemy room, it’s a hassle to get there too. For those who don’t have a problem with this (or the overall history of the area), this house isn’t that bad.
14Nchuanthumz — Frostroot Cave
This house takes some time to put together, but is worth the wait. It’s aDwarven style homethat starts out as a ruin. Players will have to complete the quest to get it up and running, and will have to wait three days for the Dwemer Spiders to fix up the place. It has a blacksmithing area, alchemy station, and enchanting station. It also has a huge dining hall, a small pool, small armory, library nook, and nine fertile soil slots. It even has a steam room, and a Dwemer style throne.
It isn’t too far from Riften and Windhelm, and is right next to Kagrenzel. If players are wanting a Dwemer style home that’s not Vlindrel Hall, this one is worth investing in.
13Shadowfoot Sanctum — Riften
For players looking for a luxurious hideout-type of home, this one might be it. Tucked away in the Riften Ratways is a great home for athief looking to hideand relax. It comes with a blacksmithing area by the main entrance. There’s an alchemy station, enchanting station, and an armory area hidden behind a wardrobe. It even comes with a cabinet full of rare items that players can sell for some pretty good coin.
Shadowfoot Sanctum can feel a little crowded if the player moves their spouse, children, and pets in, but it’s not too bad. If players want to settle in Riften, this is the better house choice.
12Breezehome — Whiterun
Just about everySkyrimplayer has owned Breezehome. It’s a great starter home in the city inthe heart of the province. If players have children and a spouse, it can get crowded, especially with pets. Players can choose between a children’s room or a room for the alchemy station.
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It’s close to a lot of different merchants, all of whom have a decent amount of gold. Breezehome is a great place to level up the Blacksmith and Alchemy skills, since Warmaiden’s and Arcadia’s Cauldron are close by.
11Hjerim — Windhelm
Hjerim is in a city full of Nord history. It has a room for the alchemy and enchanting stations, and has a nice little armory section upstairs. It’s not too far from the market area and the variety of merchants makes it very easy to sell items. Niranye also serves as a Fence for the Thieves Guild once the player does enough jobs in Windhelm.
It is a bit of a hassle to get the house. Players must eitherjoin the Stormcloak Rebellion, or complete the Civil War storyline if they joined the Imperial Legion. Other than that, it’s a pretty big house for the family and relatively safe.
10Myrwatch — Hjaalmarch
This house is perfect for a mage or spellblade. It has beds for the kids, a blacksmithing area, an alchemy station, and an enchanting station. Plus, there are weapon and armor plaques to hold named items. One thing that makes this house really specialthe rare Staff Enchanter, formerly only found on Solstheim. It has some heart stones and unenchanted staves available to be used in the station.
Myrwatch also has eleven fertile soil slots so players can plant their own little garden. It’s pretty close to Morthal, and the quest to get it is very short and simple. One downside to this house is that a leveled Chaurus will regularly appear outside the tower.