Almost 20 years after its release on the GameCube,Metroid Primeis still looked back on by many fans as a classic game that helped redefine theMetroidseries. The game was the first installment to make the jump to 3D, following Samus Aran as she took on dangerous threats on the planet Tallon 4. Despite this drastic improvement to technology that added new life to the franchise, the developers apparently had intentions of including a past 2D game in the final version ofMetroid Primeas well.

Recently, a developer who worked onMetroid Primerevealed an intriguing detail about the game’s development. In an interview withKiwi Talkz, David Kirsch, a former developer at Retro Studios, talked about his attempt to includeSuper Metroidfrom the SNESin the game. Kirsch, also known as Zoid, said his motivation to addSuper MetroidinMetroid Primewas due to playing the SNES title at the start of development.

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While speaking withKiwi Talkz, Kirsch admitted that prior to starting work onMetroid Primeat Retro Studios, he had never playedSuper Metroid. However, once he checked out the retro title, he was hooked. Not only did Kirsch play through it in only three days, he also replayed it during that period. Due to this newfound appreciation for the game, he attempted to add it toMetroid Prime. Amazingly, he revealed that he successfully loadedSuper Metroidinto the GameCube title and had made it playable.

Unfortunately, Kirsch noted that this version ofSuper Metroidincluded inMetroid Primenever saw the light of day, as Nintendo eventually requested that it be removed. According to Kirsch, the reason for Nintendo blocking the addition was due to the unofficial emulation that he had used to get the SNES game running on the GameCube hardware. However, it was not all bad news, as he revealed that this failed attempt to includeSuper Metroidultimately resulted in the originalMetroidfrom the NESbeing added to the game.

In addition to revealing thatSuper Metroidwas almost included inMetroid Prime, Kirsch provided several other details about the development of the title. One interesting note was that he was referred to as “Zoid-O-San” byNintendo legend Shigeru Miyamoto. Furthermore, he revealed that he sometimes ended up working 100-hour weeks during development. As a result, this caused him to later leave the company during the making ofMetroid Prime 3. Despite now being retired, Kirsch’s accomplishments were many during his career. Besides theMetroid Primegames, he had worked onWorld of Warcraft,Portal,Quake, andDota 2.

Metroid Primeis available for Nintendo GameCube.

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