Much ofMarvel’s Midnight Suns’ tactical gameplay has to do with setting up card abilities in an optimal fashion. This can involve lining up environmental attacks to create ideal damage pathing, though it can also mean holding off on playing certain card abilities in order to make the most use of the player’s heroism on a subsequent turn. These choices are all determined by which enemies are present and whatenvironmental interactions players have at their disposal inMarvel’s Midnight Suns, as well as what cards players are lucky enough to have drawn into their hand.

Of course, card abilities will be more useful to players if players have spent time upgrading or modding their characters’ cards. But there are alsopowerful character combo cards inMarvel’s Midnight Sunsthat can provide an edge in combat if players have sufficient heroism. Combos are not necessarily essential to a player’s success, such as if that amount of damage would be redundant with multiple enemies on the battlefield. But it does provide a fun team-up outlet that could be improved upon with more animations and character cohesion.

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Marvel’s Midnight Suns’ Combo Cards Enable Fun Team-Ups

Marvel’s Midnight Suns’ combo cardsoffer high damage outputs at the relatively steep cost of four heroism, and they are a great incentive to reach the first friendship level with different characters. This is achieved quite naturally since players can converse with whomever they wish, though the process of reaching the first friendship level with them can be expedited by hanging out with a character one-on-one or sparring with them.

Once players do achieve a friendship level with any character, that character will then be able tag-team with the Hunter in a unique combo card. Combo cards are drawn randomly into players’ hands and do not need to be equipped prior to beginningMarvel’s Midnight Suns’ combat missions, therefore it is a fortuitous chance if players receive this card when they need it most.

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Characters will eventually be able to team up with the third party member for combo cards, which can makeplayers’ desired teams of three inMarvel’s Midnight Sunsexceptionally exciting. That said, there is also a downside to combo cards in that they lack creativity.

Marvel’s Midnight Suns’ Combo Cards Need More Than One Animation Per Character

Combo cards elicit a cinematic animation between the two characters as they take turns landing blows on the targeted enemy. Unfortunately, once players have seen a character’s combo card animation once, they have seen it all.

There are no alternate cinematics for any characters’ combo card cinematics, and the only difference between them is which characters are paired up for the predetermined card. This is terribly disappointing since it would be far more interesting if animations were different each time, even if there were only three or four animations they rotated between inMarvel’s Midnight Suns. Likewise, it would be more engaging if the characters’ animations were actually interconnected with one another, rather than having individual scenes bouncing back and forth.

Spider-Man could web-launch a Hydra Specialist and haveMarvel’s Midnight Suns’ Magikcatch them in a portal attack that sends them back at Spider-Man, for example, but any number of creative animations should have been considered. Instead, these animations hardly pair the characters with each other, and their utility then seems to be the only thing that matters with two characters’ worth of damage being dished out.

Marvel’s Midnight Sunsis available now for PC, PS5, and Xbox Series X/S, with PS4, Switch, and Xbox One versions coming later.

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