The Necromancer mastery for the Acolyte inLast Epochstays true to the class fantasy of summoning an army of the dead. Players can expect to fill the screen with their own monsters that easily rival the numbers and power of enemies.

The following is a guide on how to build a Necromancer directly from aminion-focused Acolyte leveling build inLast Epoch.The focus on minions here is so great that it might as well turn the game into an auto-battler. Here’s how to set it up.

Minion build for Acolytes in Last Epoch

Last Epoch Necromancer Build Skills

This build features a full bar of minion skills for players who really want to live that undead commander fantasy. The lack of defensive abilities elevates the risk of death, but this is compensated for by a number of passive skills and items as well as the sheer number of minions on the screen that will tank damage for their master. The following skill specializations are optimized for characters who have 20 Specialization points to spend for each skill. Max out each passiveexcept for the ones that have been expressly specified.

Increases maximum skeleton summon limit by 1.

Lone Guardian

Increase skeleton crit chance, but reduce max warrior count by 1.

Mightier than the Sword

Acolyte passive tree in Last Epoch

Removes warriors from the summon pool.

Fire Arrow

Skeleton Archers use Fire Arrows, dealing Physical and Fire damage, and igniting any enemies hit. Skill has a 6-second cooldown.

Multishot

Fire Arrow deals more damage, and Skeleton Archers shoot more Fire Arrows when they use the ability. Increases the cooldown of Fire Arrow by 1 second per point.

Unbound Necromancy (2/4)

Summon Skeletons cost less mana; increases the base crit chance of all skeletons.

The ever-reliable skeleton minion forms the backbone of this build in the same way it doesin many other ARPGswith undead summoner classes. We’ll be converting this ability to summon only Skeleton Archers, and they’ll be the ones doing the brunt of the build’s single-target damage. Archers will be the squishiest of all your minions, and expect to re-summon them frequently, especially during boss fights.

Pebble’s set effect in Last Epoch

Golem gains extra health and armor.

Your golem is larger and generates more threat.

Last Epoch Tag Page Cover Art

Fragments of the Fallen

Your golem deals more damage and grows even larger when summoned while no other golem is alive. Summoning a golem near the corpse of a different one grants it extra armor.

Bladed Fists

Golems deal more melee damage and have increased stun chance with melee attacks.

Unnatural Speed (1/4)

Golems move faster, and even more so when moving towards other minions.

Hunger (3/5)

Golem hits restore health to you and itself; the effect restores more health based on your Vitality.

Blood Golem

Summon a Blood Golem that casts Sanguine Orb, a spell that deals Physical damage to nearby enemies.

Your golem is your army’s main tank. Its strong but slow attacks can demolish large swathes of small enemies, and its large health pool lets it take a ton of punishment before going down. The passive skill setup above doubles down on the golem’s tank role — it will turn into a Blood Golem that’s significantly bigger, generates more threat, and can heal you and itself with its attacks.

Effect

Locus of Resurrection

Wraiths appear at your target location, but cost more mana to summon.

Wraiths have more max health.

Twin Spirits

Wraiths no longer decay, but you can only have two summoned at a time.

Sequel of Avarice

Wraiths are larger, deal more damage, have more health and a larger area of effect with their attacks.

Wraith attacks deal extra Necrotic damage.

Grave Reality

All wraiths have more health, but summoning is slower and costs more mana.

Wraiths will fill the role of your Skeletal Warriors. These fast melee fighters normally disappear after a short while, but with the passive setup above, your Wraiths will stay with you until they die to the enemy. They’ll also deal more damage, attack faster, and have more health than usual, but you’ll only be able to summon two Wraiths at a time.

Mages regain health when hitting enemies.

Death Knights

Adds Death Knights to the summon pool, but removes all other Skeletal Mage types.

Death Blossom

Death Knights cast Hungering Souls with extra projectiles. Hungering Souls has an 8 second cooldown when used by Death Knights.

Shadow Wardens

Mages gain Ward per second and have a chance to avoid critical strikes.

Mages move faster and gain increased base critical hit chance.

Increase max mage summon limit by 1.

Grey Merchant

Mages gain increased crit multiplier and gain health whenever they crit.

Skeletal Mages will be converted to Death Knights that help your golem and wraiths fight in melee. Withthree different kinds of melee minionsfighting in the front, your archers will be able to safely pelt targets with arrows for maximum DPS. The Death Knights themselves are no slouches when it comes to dealing damage, though. All passives that Skeleton Mages will apply to Death Knights.

Zombies deal more damage and move faster.

Summon zombies faster and for less mana.

Explosions deal more damage to rare enemies and bosses.

Pull of the Grave (1/2)

Explosions inflict Fear.

Corpse Bane

Explosions applies Marked For Death, making enemies take 25% more damage.

For all intents and purposes, Summon Volatile Zombie is to be used as your main spammable attack. They are still treated as minions in the game, which means your items and passives that boost anything minion-related will make your Zombies stronger too. By using this skill, you can focus on building minion stats without wasting stats. Specialize this skill last.

These passives provide basic offensive and defensive bonuses for you and your minions —get as many passive skill pointsas you can, and spec at least 5 into each skill when possible, then invest more according to your most immediate need. The ones marked by an asterisk are your main sources of survivability.Mania of Mortalitygrants a chance for you to gain Ward when a nearby enemy, ally, or minion dies — this counts the deaths of your Volatile Zombies. Likewise,Reclamation of Soulswill grant you guaranteed Ward when a minion dies. Meanwhile,Effigiesacts as a safety net that heals you when you get hit while at low health, consuming a nearby minion’s current health in the process.

Pay close attention to the scaling tags of your abilities. The majority of your skills will primarily scale off Minion tags, which means multipliers that directly affect you will not affect your army. You must use stats thatspecifically have the Minion tag on themif you want to make your undead fighters stronger.

As for your own stats, you only need to worry about defense and mana. You’ll be getting plenty of Ward from your passive skills, so getting Ward Retention from your gear is a good idea. Armour, Dodge Rating, and Resistance also mitigate the damage taken by Ward. Don’t skimp out on these.

There areplenty of unique items inLast Epoch,but not all of them work well with this type of build. Some good minion-focused items include: