Star Wars Episode 1: The Phantom Menaceisn’t the most fondly rememberedStar Warsmovie, but for those that have grown up with it, it holds a close place next to their hearts. While most of theStar Warsvideo games surroundingPhantom Menace’s release were just as maligned as the movie they were based on,Jedi Power Battlesand thePhantom Menacedirect tie-in gamebeing great examples, there were one or two standouts. One of these isStar Wars Episode 1: Racer, one of the most underratedStar Warsgames of all time.

TakingPhantom Menace’s flagship action sequence and running wild with it,Star Wars Episode 1: Racercaptures the chaotic intensity of the Podrace shown during the movie, while also expanding on it to flesh out the other racers and the sports' integration in the rest of the universe. A few years later,Star Wars: Racer Revengewould release, being a successor to the original N64 game. Though it wasn’t met with the same critical reception, it did have some good ideas, and alongside its predecessor, it paved the way for futureStar Warsracing games. Fans are still waiting for those, however. With the comingonslaught ofStar Warsgames from Respawn, Ubisoft, and more, a new Podracing game would make for a great addition to the slate, taking the groundwork laid by those original racing games and adding modern-day visuals and mechanics.

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Star Wars Episode 1: Racer - Laying the Groundwork for Greatness

Star Wars Episode 1: Racerwas by no means a perfect game, but it was an incredibly entertaining one. First released on the N64 and PC in 1999 to coincide withthe release ofThe Phantom Menace,Episode 1: Racerwas fairly technically impressive for the time, especially for aStar Warsgame. The audio design was incredible, using sounds ripped straight from the Lucasfilm Archives to immediately capture that distinctStar Warsfeel. The visuals were also above par, with each Podracer model looking sharp and sleek, while having enough detail to clearly resemble the movie counterparts they’re based on.

The scope ofEpisode 1: Racerwasn’t too ambitious. While the game allowed players to take control of 23 racers on a total of 25 unique tracks across8 differentStar Warsplanets, the gameplay itself is quite arcadey in nature, tasking players with simply getting from one end of the track to the other faster than their opponents. But keeping the core gameplay loop simple ensured thatEpisode 1: Racerwas a polished, fun product.

racer revenge

Outside the standard gameplay loop, there were a few extra mechanics that were core to keeping the player invested between races. The most important of which was Watto’s Junkyard, a shop where players could purchase new parts between races. These parts would upgrade certain aspects of the Podracer, ranging from its top speed potential to its repairing speed. The parts in Watto’s Junkyard would be randomly generated between races, rewarding players for paying attention by giving them a better deal on upgrade parts. This mechanic helped to pushEpisode 1: Racerover the edge of “just another arcade racer,” keeping players invested throughout an entire 4-race tournament.

On top of that, a simple boost and repair mechanic helped to make the moment-to-moment gameplay feel a little more skill-based. Players would be able to activate a boost, which would increase the Podracer’s temperature, eventually damaging its engines. Players would need to balance their boost, temperature, and subsequent damage throughout a race, making the gameplay feel just slightly more complex than normal.Star Wars Episode 1: Racerwasn’t too groundbreaking, but it did lay the groundwork forfutureStar Warsracing titles, with mechanics that thrived on their simplicity.

Third-person view of Anakin’s podracer

Star Wars: Racer Revenge - Trying to Find Its Place in All of This

Three years later, in 2002,Star Wars: Racer Revenge wasreleased. With the power of the PlayStation 2 behind it,Racer Revengeobviously looks and sounds better than its predecessor, but critics and fans alike were generally quite disappointed with the sequel.

In the eyes of many,Racer Revengeseemed like a step back for theStar Warsracing genre. Watto’s Junkyard was replaced with a simple upgrade screen after each match, removing the haggling from the original, and the menu UI did little to immerse the player in the world ofStar Wars. Where the original integrated its menus into Watto’s shop, havingvariousStar Warscharacterswalk around in the background,Racer Revengefeatures some plain-looking menus on some plain-looking backgrounds.

That being said,Racer Revengedoes push the gameplay in an interesting new direction. WhereEpisode 1: Racerwas focused solely on beating opponents through speed,Racer Revengeallows players to KO their fellow racers. Bumping into a fellow racer will lower their health bar, and if they don’t repair it in time, their Pod will go up in smoke and they’ll be knocked out of the race for good. This mechanic is very simple, but it works well foraStar Warsracing gameand helps to set it apart from other cart racers of the time.

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Star Wars Podracing: Standing Out in a Sea of Cart Racers

A newStar WarsPodracing game is needed now more than ever. When it comes to racing games in general, right now, the market is flooding with cart racers. With the blinding success ofMario Kart 8, still going strong after eight years, other publishers have started to take notice and have tried to push out their own version. Recently, gamers saw the release ofWarped Kart Racers, an Apple Arcade exclusive that uses popular animated licensed characters to get people through the door. Later this year,Disney Speedstormlooks to do the same thing, only with Disney characters instead.

The sheer number of them released every year makes the cart racing genre feel a little over-crowded. A new type of cart racer that boasted completely different mechanics and a unique visual style would probably make quite an impact on the current market. A newStar WarsPodracing game could be just that.

Making a newStar WarsPodracing game seems like a win for all parties involved. For Disney and Lucasfilm Games, they’d be releasing a new type of racer that fills a gap in the market, with recognizable branding attached to bring in players. For the fans, they’d finally get a true successor to the originalStar Wars Episode 1: Racer, with more fleshed out mechanics and visuals presumably on par with the likes ofForza Horizon 5andGran Turismo 7.

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