Tiny Tina’s Wonderlandshas some clear similarities to theBorderlandsfranchise. The game is still a looter shooter, and even though melee weapons do feature, an emphasis on guns remains. The sameBorderlandsweapon manufacturersreturn, albeit under some new names, while characters like Tiny Tina and Brick will feature prominently. The series’ signature cel-shaded art style remains intact, too.
However, for all its similarities,the classes featured inTiny Tina’s Wonderlandsare helping the game feel unique. The options players have available to them in the spin-off are noticeably different from what came before, and the Multi-Class system will give players the freedom to mix and match the abilities from each. While the Overworld map is a more obvious way that the spin-off is doing something different, the approach to classes should also help set it apart.
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How Tiny Tina’s Wonderlands’ Classes Differ From Those In Borderlands
One of the first majordifferences withTiny Tina’s Wonderlandsis that it features six different classes as opposed to the four that usually launch with each game. None return from previous games, though some of their abilities are similar to those that have featured in the past.
The first two classes revealed forTiny Tina’s Wonderlandswere the Stabbomancer and Brr-Zerker. The Stabbomancer allows players to go invisible like Zer0 and FL4K, though it also features a throwable blade that helps set it apart. TheBrr-Zerker’s similarities to the Berserkerare in name only, as players wield an axe instead of their fists. They get access to a slam attack and a spin attack, using the axe in a few memorable ways.
The other two classes revealed for the game are the Spellshot and Clawbringer. The former brings the game’s equivalent of Siren powers, with players instead wielding magic that fits the fantasy setting. Spellshots can use fire and ice through the Ambi-Hextrous spell, while the Polymorph allows players to turn enemies into harmless Skeep that fly across the sky. As for theClawbringer, players get access to a hammer that can be thrown and recalled like Mjolnir. It can be slammed, too, and players who invest in this skill tree will get a baby dragon companion that follows them around.
The Importance Of Tiny Tina’s Wonderlands’ Multi-Class System
WhileTiny Tina’s Wonderlandsstill has two classes left to reveal, fans should feel a bit less overwhelmed when thinking about what class they will play as thanks to the Multi-Class system.Tiny Tina’s Wonderlands’ Multi-Classingwill see players being able to choose two of the six classes, something that should give players tons of flexibility when it comes to build variety. From a stealthy Spellshot to a tanky build that sees players wielding the Clawbringer’s hammer and Brr-Zerker’s axe, players should be able to come up with a build that perfectly suits their playstyle.
Another great thing about the Multi-Class system is that player appearances are not locked to the class players choose. For example, if players wanted the Gunner’s abilities inBorderlands 3, their character would always look like Moze.Tiny Tina’s Wonderlands’ customization gives players far more freedom, as they can make their character look however they want no matter what abilities they choose. This fits perfectly with the game’sDungeons and Dragonsvibes, and classes could be on ofTiny Tina’s Wonderlands’ greatest strengths because of the extra freedom that Gearbox is giving players.
Tiny Tina’s Wonderlandslaunches March 25 on PC, PS4, PS5, Xbox One, and Xbox Series X.