Summary

Suicide Squad: Kill the Justice Leaguehas been a contentious title since its gameplay was originally revealed, largely due to how starkly it abandons the gameplay and genre direction of Rocksteady’s previous Arkhamverse games.WB Games diving head-long into live-service endeavorsmakes complete sense when looking atSuicide Squadon paper, and the leak of its Battle Pass elements sent many single-player fans into a fury since it seemed like that’s where the game’s emphasis would be.

Suicide Squadwas given a long delay that fans shouldn’t have applied any substantial expectations onto, but it’s finally ready to share more in hopes of relieving fans in the months before its launch. Today, Rocksteady aired the first episode of a series dubbed the ‘Suicide Squad Insider’ with crumbs shared about the action-shooter’s story and gameplay, giving a quite lengthy look at early cutscenes. The game’s pre-order and special edition details don’t seem to alleviate any live-service concerns, butSuicide Squad’s gameplaydoes at least look to be taking important cues from theArkhamgames where it can.

Suicide Squad: Kill The Justice League Tag Page Cover Art

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Suicide Squad: Kill the Justice Leaguetakes Rocksteady’s traditional, tried-and-true combat formula and almost wholly reimagines it in action-shooter gameplay with four-player multiplayer functionality. Essentially, looking at them both in a direct comparison bears almost no similarity with Harley Quinn, Deadshot, Captain Boomerang, and King Shark firing guns and moving around at all times with unique traversal abilities.

However, a peek into gameplay today dissected a mechanic that is actually fairly close to what fans may remember fromArkhamgames, and that’s its iconic counter system. This has become ubiquitous in modern gaming and usually extends into elaborate parry mechanics, butArkhamgames were simplistic in how they gave an enemy a flashing symbol over their head when an incoming attack could be countered.

Countering left them open to an attack if they weren’t padded in armor or a ninja variation, but their primary function was seemingly to help avoid taking damage and continue amplifying players’ combo meters. This seems to be carried over intoSuicide Squadalthough in an alteration that makes sense with its gunplay—a similar flashing symbol appears over an enemy that is about to attack, even from a distance, and countering these enemies is performed by firing at them first.

This “counter shot” mechanic may not be supremely helpful for fans hoping theirArkhammuscle memory will carry over since it requires entirely different inputs to perform, though. Still, it’s great to hear that elements of the gameplay fans adored from theArkhamversewill still be around in some fashion.

Startlingly little was actually described about gunplay in general, and maybe that’s being withheld for a later Suicide Squad Insider episode with more interpretations of popular Freeflow combat sprinkled throughSuicide Squad’s divisive gameplay. These Insiders will now be profoundly important in shaping how fans perceiveRocksteady’s upcoming gameahead of launch.

Moreover, deciding to put out videos such asArkham Knight’s own Arkham Insiders could turn out to be an invaluable decision if these episodes can inform fans of everything they need to know well in advance. Otherwise, if fans aren’t convinced that the gameplay or story is enough to engage them,Suicide Squadcould have a rough release in February.

Suicide Squad: Kill The Justice League

WHERE TO PLAY

Play as the Suicide Squad to take down the World’s Greatest DC Super Heroes, The Justice League. Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.