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Nothing beats theFAF-14 Spearwhen it comes to anti-tank warfare inHelldivers 2. The portable missile launcher packs enough explosive power to level structures andwipe out heavily armored enemiesfrom hundreds of meters away. You just need to find a good vantage point. TheFAF-14 Spear’sauto-targeting system will do the rest, locking onto targets before sending a destructive payload with deadly precision.
TheFAF-14 Spearhas finally been fixed inHelldivers 2. Its targeting system was reworked, and several related bugs were squashed as part ofpatch 01.000.400.
How to Get the FAF-14 Spear in Helldivers 2
TheFAF-14 SpearLauncher can beunlocked from the Patriotic Administration Center for 9,000 Requisition Slips. It also has a level 20 requirement, which can take new players around a month on average to achieve, depending on theirmission difficulty levelsand the number of missions completed inHelldivers 2.
The higher the difficulty, the more experience points are gained. Since level 7 (suicide) missions are considered a sweet spot by many players, you will have to complete around 40 suicide missions to reach level 20 for theFAF-14 SpearinHelldivers 2.
Trying topunch stratagem codeswhile on the run can be frustrating inHelldivers 2. Remember the following button inputs by heart to call down a newFAF-14 Spearmuch faster:Down, Down, Up, Down, and Down.
How to Use the FAF-14 Spear in Helldivers 2
TheFAF-14 Spearfeatures a unique firing mechanism amongall support weapons inHelldivers 2. It uses an auto-lock-on system that fires self-guided anti-tank missiles for massive explosive damage. Targets that get locked are guaranteed to be obliterated in a single hit. While the literal definition of an easy fire-and-forget playstyle, the weapon warrants a bit of familiarity before you can start picking targets on the other side of the map.
Locking Down Targets
TheFAF-14 Spearis the only missile launcher inHelldivers 2that cannot be fired without a target lock. Unlike theCommando Rocket Launcher, you cannot disable its guidance system to fire unassisted. In addition,the reticle only locks on to fully visible targets. While the locking mechanism can be a bit unpredictable, it will most often fail to lock down targets that are partly hidden behind terrain or other objects. Hence, your best course of action is to get to higher ground to guarantee a target lock with theFAF-14 Spear.
When ready, bring up the reticle by aiming with your mouse’s right-click button. Place the reticle on the target and wait for it to turn yellow to green before firing. The target-locking is fully automatic and takes only two seconds unless the line of sight is obstructed or the target is no longer inside the reticle.
TheFAF-14 Spearhas a targeting range of 300 meters, but you should try to keep targets within medium to long ranges for the highest accuracy. Locking on to targets at close range can be difficult, and since theFAF-14 Spearshoots missiles at an upward angle, you can miss targets that are too close to your launch position.
Furthermore,harsh weather conditions like blizzardscan reduce the targeting range, so you might need to change locations to get a lock-on.
Targeting Options
TheFAF-14 Spearis one of the few weapons inHelldivers 2that can be used to destroy structures. It can lock on to Automaton Fabricators and Terminid Bug Holes. It can also lock on toSpore Spewers, Shrieker Nests, and Cannon Turrets.
The Automaton Jammers, however, are the only structures that theFAF-14 Spearcannot lock onto. That being said - if there is a nearby Fabricator, the resulting explosion from its destruction will always destroy the Jammer.
When coming to enemies, the Spear will always prioritize large and armored units. That includes Factory Striders, Hulks, Tanks, Chargers, and Bile Titans. While it can also target Scout Striders, Brood Commanders, Gunships, and Dropships, spending your precious missiles on them would be a waste. Hence, always confirm your targets before firing at will.
Destroying Automaton Fabricatorsis one of the biggest advantages of using aFAF-14 SpearinHelldivers 2. Unlike Terminid Bug Holes, Fabricators are always located out in the open. you may find a vantage point to destroy multiple outposts across the map and stop them from producing more bots.
Conserving & Restoring Ammo
TheFAF-14 Spearcomes with a backpack that stores three reserve missiles, giving you a total of four missiles after including the one in the launcher. This is hardly enough for a single mission. Hence, conserve your ammunition by prioritizing only important targets and exploring points of interest to salvage extra ammunition. You gain a missile per ammunition box, two missiles per supply pack, and three missiles if the supply pack-giver has theSuperior Packing Methodology ship upgrade inHelldivers 2.