Movies based on books are much more common than video games based on books. It’s often a chain in which a book inspires a film, and that film inspires a game. The popularS.T.A.L.K.E.R.franchise followed that path, bringing a 1971 novel and its 1979 film adaptation to the modern day. Perhaps more interestingly,S.T.A.L.K.E.R.isn’t the only game to take the same inspiration.

S.T.A.L.K.E.R. 2: Heart of Chornobylis set to premiere near the end of this year. It’s the fourth game in the franchise, but there’s been a shocking 13-year gap between entries. The game was planned for release in 2012 but was canceled before six years of radio silence. In 2018, the game resurfaced with a new subtitle. Details are still fuzzy, but fans are excited about a potential 2023 release.

STALKER 2 shadow drop

RELATED:STALKER 2 Developers Respond to Recent Hack

What is theS.T.A.L.K.E.R.Video Game Franchise?

S.T.A.L.K.E.R.: Shadow of Chernobylcame out in 2007 after an extremely long development cycle. The game was first announced under a different name in 2000. The game was published by THQ and developed by GSC Game World. The franchise has been consistently plagued with similar issues. The first game’s messy development resulted in several bugs and a mixed critical reception. The game’s atmosphere, horror elements, and commitment to its unique setting captured the minds of many fans. This led to a prequel in 2007, a sequel in 2009, a comprehensive effort to restore older versions of the original in 2014,and the still upcoming entry.

S.T.A.L.K.E.R.games are first-person survival horror shooters set in the Chernobyl Exclusion Zone around the site of the famed power plant disaster. The game’s timeline starts in 2006 when a mysterious second disaster fundamentally changed the area again. Experimentation in the area caused the mutation of various flora and fauna. It also caused the sudden appearance of anomalies, most of which take the form of strange meteorological phenomena. Anomalies birth artifacts that convey supernatural abilities and deadly radiation to whoever finds them. Some people choose to brave thedangers of the Zone to collect artifacts. These people are called stalkers, while the acronym of the title stands for “Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, and Robbers.” They form factions, struggle with the military, and constantly quest to reach the center of the Zone. EachS.T.A.L.K.E.R.game follows a stalker with a unique motivation and a ton of options.

stalker-movie Cropped

What Movie Is theS.T.A.L.K.E.R.Game Franchise Based On?

S.T.A.L.K.E.R.was inspired byAndrei Tarkovsky’s 1979 filmStalker. The game primarily takes the setting and name from the film.Stalkerfollows an unnamed man who guides strangers into a mysterious area called the Zone. He’s a Stalker, contracted to help a writer and a professor through the Zone to a Room that’s said to grant wishes. The Zone is sealed off by the government and full of bizarre dangers. As they trudge through the Zone, the professor and the writer discuss philosophy, desire, and the horror of getting what they want. The film is a loose adaptation of the Strugatsky brothers' 1971 novelRoadside Picnic. The novel is one of the most influential pieces of literature of the past century. Its impact on TV, movies, and games has been shockingly varied.S.T.A.L.K.E.R.isn’t even the only game franchise that borrows from the story.

What is the Other Game Inspired byStalker?

4A Games’Metrofranchiseis primarily an adaptation of Dmitry Glukhovsky’s novel series of the same name, but it also borrows heavily fromRoadside PicnicandStalker. TheMetrogames have always been closely tied toS.T.A.L.K.E.R.The first game was partially created by former GSC Game Worlds developers who broke from the team to form 4A. There’s a brief moment inMetro: 2033that referencesRoadside Picnic. A character finds a copy on a discarded bookshelf and describes it as “familiar.” The game isn’t as heavily inspired byRoadside PicnicasS.T.A.L.K.E.R., but the DNA is clear. TheMetronovels feel like spiritual successors to the Strugatsky brothers' work, and the team behind the game came straight from an adaptation ofStalker. It’s impossible to keep cross-contamination out of two related projects.There are threeMetrogamescurrently available. The franchise is a little better known than its older brother, but it’s consistently in the same conversation withS.T.A.L.K.E.R.

TheS.T.A.L.K.E.R.franchise joinsa rich tradition in Eastern European fiction. The Chernobyl disaster created a tremendous body of supernatural fiction, perhaps still best epitomized byStalker. Fans of either game franchise will find a lot to love inStalkerandRoadside Picnic. Those who enjoyMetroandS.T.A.L.K.E.R.for their atmosphere, history, and strange storytelling elements will get the most out of the stories.Stalkermight not be the horror/action film many fans will be seeking, but it captures the franchise’s tone in a much deeper sense.

Metro 2033 (2010)