Summary

If people weren’t pulled in by Nintendo’s NES console back in 1985, then they might’ve found themselves gravitating towards a new machine. One that was capable of 16-bit graphics way before the Genesis' blast processing came along. Originally made by Jay Miner, RJ Mical, and Dale Luck, their Amiga tech found a home at Commodore, becoming their follow-up to the Commodore 64.

While its first year or so in business was slow, its newer models quickly made it the microcomputer to get. The computer and Commodore went under in the mid-1990s as consoles quickly became the way to go, but theCommodore Amigaproduced some of the best and most influential games ever made during its lifetime.

Lemmings running on the SNES

Updated July 09, 2025 by David Heath:Commodore may have gone out of business in 1994, but the legacy of their hardware lives on. Their Amiga computers inspired official magazines that ran up to the 2000s, and fanzines that are still running in print and digital media today.

Then there are the games. They range from cult classics to enduring entries that are still played today. The original ten weren’t the only ones either, as this list has gained a few more top games from a wide range of genres that started life on the Amiga computers. From the Amiga 500 to the 1200, here are more of thebest Amiga gamesever made.

Best Amiga Games- Worms

1Lemmings

One Of The Best Puzzle Games Ever Made

Case in point:Lemmings. This humble puzzle game was about getting these little, blue-shirted creatures from one door to another by giving them skills to get around the terrain. They can build bridges, dig tunnels, block the way toward hazards, or explode on the spot if the player chooses. Some levels require making the little guys pop to complete, or players could doom them all if they messed up and needed to restart.

The game waseverywhere back in the early 1990s, appearing on the SNES, Genesis, and even the 3DO and Philips CD-I! But the original game was made for the Amiga 500 by Russell Jay and futureGrand Theft Autocreators Mike Dailly and David Jones for DMA Design (now Rockstar North). The Lemmings have disappeared, but they are still remembered in DMA’s old home city of Dundee, Scotland via a statue.

Best Amiga Games- Shadow of the Beast

2Worms

The Most Iconic Annelid-Based Artillery Game

Lemmingswas popular enough to get different sequels and spin-offs, including an expansion pack calledOh No! More Lemmings!Newcastle-based Team 17 would ape that when they expanded their own animal-based carnage game withOh Yes, More Worms. The originalWormswas one of the last big games for the Amiga before it reached multiple consoles and computers.

It was a team-based tactical game where players picked their crews of worms, then traveled the levels and blasted their opponents with all sorts of weaponry, from the mundane (Uzis, shotguns) to the insane (banana bombs, the “dragonball”). The sequels would expand the gameplay further with more traversal options and heavy artillery, but the original Amiga game still holds up well today. Especially with that expansion pack.

Best Amiga Games- It Came From the Desert

3Shadow Of The Beast

The Machine’s Big System-Seller

If finding outLemmingswas made by theGTAdevs was a surprise, players might also find it hard to imagine Reflections, the studio behind theDriverseries, creating a platform game that looks like a Roger Dean painting. Let alone three, asShadow of the Beastreceived two sequels, and a PS4 remake in 2016. The original Amiga game is pretty stiff and simple by modern standards, withSotB3holding up the best by offering fairer gameplay and difficulty.

However, the original game made the most impact. Its colorful graphics, parallax scrolling, and moody music were a country mile ahead of its 8-bit rivals. The game also put early Genesis games likeAltered Beaston the back burner in comparison with its atmosphere. Then, while it got ported to other machines, these often paled in comparison to the Amiga original. If players wantSotB1at its best, they have to try the Amiga version.

Best Amiga Games- Simon the Sorcerer

4It Came From the Desert!

Truly Cinematic Gameplay

With the Amiga essentially being a little PC, it shone its brightest with mouse-friendly genres like RTS games, management sims, and point-and-click games. The latter genre had some of its best entries reach the machine too, likeBeneath a Steel Sky, Simon the Sorcerer, and theMonkey Islandgames. But Cinemaware’sIt Came From the Desert!stood out from the crowd.

The game felt like an interactive movie, mixing point-and-click gameplay and puzzles with tense shooting sequences against the monster ants terrorizing the town. It was to1950s-style B-movieswhat Hideo Kojima’sSnatcherwas to cyberpunk films. The Amiga original remains the best version of the game too, as the PC port was cut down, and the TurboGrafx-16 release gave itembarrassing live-action cutscenes.

Best Amiga Games- Shadow Fighter

5Simon The Sorcerer

Fantasy With A Sense Of Humor

There’s no shortage of point-and-click games on the Amiga machines. LucasArts' classics likeManiac MansionandThe Secret of Monkey Islandseries are available for the machine, alongside theLeisure Suit Larrygames and Sierra’s infamously tricky takes on the genre. But what could players do if they liked the humor in theKing’s Questgames, but wanted something more fair and fun than its moon logic puzzles?

BeforeTerry Pratchett’s Discworldgot adapted into a PC game, Adventure Soft createdSimon the Sorcerer.Using SCUMM Engine-esque commands and controls, players had to help a 12-year-old boy called Simon save the wizard Calypso and his world from his evil rival Sordid. The game offers some of the best graphics the Amiga could offer, alongside a sense of Pratchett-esque humor that was delivered with aplomb by actor Chris Barrie in the CD version.

Best Amiga Games- Cannon Fodder

6Shadow Fighter

A Diamond In The Rough

While the Amiga was great for some genres, it flunked at others. The machine was released right when most games still required just one action button. It stuck to this scheme even when the SNES and Genesis ruled the home roost with their multiple buttons. Keyboard controls weren’t any more complex as these were the early days of PC gaming when they gave players the option between keyboard OR mouse rather than both at the same time.

As such, there aren’t many great fighting games on the system, withDangerous StreetsandRise of the Robotsbeing the machine’s nadir. However, the NAPS Team managed to produceShadow Fighter. Its 17-character roster had a neat 90s anime look and a decent range of moves per character, despite the Amiga’s limitations. It’s arguably a step above the Amiga’s official ports ofMortal Kombat 2andSuper Street Fighter 2as well, making it the machine’s clear winner.

Best Amiga Games- Sensible World of Soccer

7Cannon Fodder

War Has Never Been So Much Fun!

Other games preferred to stick with human soldiers but were just as irreverent if not more so thanWorms. Sensible Software’sCannon Foddercaused a stir with its blunt, punkish attitude towards the military in their hard-as-nails strategy shooter. Aside from the crude acrostic hidden in its ending, its theme song is a reggae tune with some ironically dark lyrics (“Go to your brother, kill him with your gun. Leave him lying in his uniform dying in the sun!”).

Players controlled their squad (ranging between 1–6 soldiers) to complete missions. They had to choose how many of their squad members went out, how to use their limited supplies, get around traps & terrain, etc. Otherwise, the player would end up turning each trooper into another white cross in the cemetery beside the recruitment office. As entertaining and challenging as the game is, it seems Sensible Software didn’t find war particularly sensible.

Speedball 2 Brutal Deluxe

Instead, Sensible Software much preferred a good game of soccer. Their take on the sport inSensible Soccerwas a leap in the genre, making it faster and fairer than prior footie games. It even crossed over withCannon Fodderwhere soldiers booted a bomb at each other in itsUnsensible Soccerbonus disc. Then the sequel,Sensible World of Soccer,came along and knocked it into the back of the net.

On the face of it, it just combined the old game with a management sim. But instead of sticking to one league or another, it had every soccer team from every country on Earth. If they were good enough, players could put the Dallas Burn, Amazulu, or Skonto Riga on par with Manchester United, Juventus, or Real Madrid. It was enough for Stamford University in 2007 to name it one of the most important games ever made, next toSuper Mario BrosandTetris.

Best Amiga Games- Lotus Turbo Challenge 2

9Speedball 2: Brutal Deluxe

Smash-Mouth Future Sports

Real sports aren’t always someone’s cup of tea, but future sports are another matter. There have been all sorts of sports games based on either futurizing a current sport or making one up from scratch, usually making itdarker in the process too. The originalSpeedballwas no different, and it was pretty good.Speedball 2: Brutal Deluxewas just better.

Combining handball and hockey with brutality, it involved two teams of nine players trying to score more goals than the other. They could also earn points by attacking the other team. But their opponents would attempt to do the same to them too, so they had to be careful, or they’d run out of substitute players. The game also offered plenty of modes, from multiplayer where friends could beat each other up, to league where one player fought to the top of the table.

10Lotus Turbo Challenge 2

Hi-Octane Racing Fun

The Amiga’s arcade conversions weren’t always so great, as its fighting game library shows. Its racing game ports could also vary in quality, like its grim port of Sega’sOutrun. However, its original racing games tended to hold up much better, likeLotus Turbo Challenge 2. It ditched the difficulty levels and refueling elements of its predecessor,Lotus Esprit Turbo Challenge, in favor of course-based time trials.

As such, it ended up being a betterOutrun-esque game than the official port, with a few fun additions. If players managed to slide under the trailer on the freeway level, the game would play a “Yeehaw!” sample. The game even supported multiplayer crossplay, as up to four players could hook up two Amigas, two Atari STs, or an Amiga and an Atari ST together via the serial port and race against each other. Aside from being fast, it was also way ahead of its time.