When it comes to video game technology, especially the graphics part, image resolution upscaling is what a lot of the industry is looking towards, with companies likeAMD, Nvidia, and Intel offering up their own variations of it. With DLSS being probably the most popular one andIntel’s XeSS being shown off inHitman 3last year, it’s an important part of visual fidelity in this modern era of gaming. With that, team red has been busy working on the latest iteration of its own FidelityFX Super Resolution, or FSR, and demonstrated it recently.
In a couple of videos uploaded to its official YouTube channel,AMDhas announced that FSR 2.0 will be coming this year and was able to quickly show it working in Arkane Studio’sDeathloop, comparing it side by side with the current version of FSR. The attempt is to push forward with the technology to create clearer visuals in-game as well as better performance. FSR, even in its current form, is open-source, which means it also works on Nvidia hardware.
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While last year,AMD’s upscaling supported 47 games, Frank Azor, Chief Architect of Gaming Solutions for the company, has said in one of the recent videos that FSR is now compatible with more than 75 games, includingBack 4 Blood,God of War, and with plans to support upcoming titles likeGhostwire: TokyoandForspoken. Similar to the technology now, FSR 2.0 will work on a range of graphics cards, whereas Nvidia’s Deep Learning Super Sampling, or DLSS, is only compatible with its own RTX-based hardware.
AMD’s upscaling is also compatible with Valve’s Steam Deck device, with recent tests showing that turning it on can increase the battery life of the handheld PC and reduce the overall wattage. As for it running inDeathloop, the videos show that, side by side, version 2.0 does upscale well enough to make it comparable to the game running natively at higher resolutions, which is the intended outcome of the technology.
As well as that, it’s possible thatAMDmay be getting ready to launchsome new high-end RX graphics cardsto see out this current GPU generation. It’s all hands on deck for team red as the industry continues to move forward. With the next era of visual technology approaching, there’s ever more incentive for the big companies to put out some pretty interesting products, whether that’s the hardware itself or offering up improved upscaling solutions.
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Source:FSR 2.0 in Deathloop(YouTube)