When it comes to discussions about video game graphical fidelity, and the GPU technology that helps run it, inevitably the topic of image upscaling will crop up.Nvidia launched recently version 2.3 of its DLSS algorithm, with the AI-powered tech becoming an industry standard. The only downside is that it requires the use of the company’s own RTX graphics cards. On the other side,AMDalso has its own upscaling feature which is relatively new on the market, and it looks as though it’s going to be rolling out to a lot more games at some point.
According to a recent report from PC Gamer, FidelityFX Super Resolution, or FSR, byAMDis already compatible with 47 modern games, includingDeathloop,Resident Evil Village, andCall of Duty: Vanguard. The company has announced that an additional 24 games will get the open-source upscaling treatment soon, taking the total up to 71 titles in all. This is quite an increase given that when FSR first came out in June of this year, there were only seven games that utilized it.
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For those who are not aware, in its simplest terms, image upscaling works by redrawing pixels to make a game run at the same quality as if it was doing so at higher resolution natively. For example, a game can run at 1080p but be upscaled to make it comparable to 1440p without putting extra burden on the hardware. WhileNvidia’s Deep Learning Super Samplingand AMD’s FidelityFX Super Resolution have the same end goal, they differ slightly in that the former is AI-based, while the latter is not, using “spatial upscaling” instead. AMD’s is also compatible with older GPUs, including some of Nvidia’s.
FSR is still relatively new compared to DLSS, but it sounds like it’s taking strides to include as many modern games as it can. There will, however, be additional competition soon.Intel recently showed off its XeSS upscaling tech, to go alongside its upcoming ARC graphics cards, so there will be more rivalry in the industry come next year, it seems.
With FSRupscaling coming to the likes ofHitman 3andGod of War,AMDis bringing its technology to as many AAA titles as it can, presumably in a bid to not only keep up with Nvidia’s DLSS, but to also get ahead of the game before Intel comes onto the scene. Image upscaling is pretty much the industry standard right now, so all three companies are putting a lot of stock into their own versions.