TheSuper Nintendois perhaps best known for excelling at two genres:RPGsand platformers. In the case of the latter, it’s really only a given platformers thrived so well on the SNES. Platformers are arguably Nintendo’s bread & butter, and the SNES has two of the best inSuper Mario World&Donkey Kong Country– first party titles that showed off the full potential of the 16-bit console.

RELATED:10 Best Co-Op Games For Nintendo Switch (According To Metacritic)

BothSuper Mario WorldandDonkey Kong Countryare strong contenders for the best game on SNES and testaments to the fact that good game design doesn’t age. WhereSuper Mario Worldwas helmed byNintendothemselves,RareWaretook developmental reigns ofDonkey Kong Country. That said, both games are so high in quality it’s hard to believe they weren’t made by the same genius dev team.

10SMW: Perfect Launch Title

No company knows how to perfect a launch title quite like Nintendo.Super Mario Worldis a simply outstanding display of what the Super Nintendo is capable of and the scope of the home console’s potential. WhileSMWis comparatively quite simple compared to other Super Nintendo games, it’s a massive step up in terms of design sophistication.

Not only is there an overworld Mario can traverse,Super Mario Worldactively saves your progress, keeps track of how many exits players have completed, and features copious amounts of hidden levels to find.

super mario world Top Secret Area

9DKC: Incredible Use Of SNES’ Hardware

Of course, the drawback of any launch title is that it won’t realistically be using the hardware to the fullest. It tends to be only later in a console’s life cycle that the more technologically impressive titles come out andDonkey Kong Countryis no exception in this regard. IfSuper Mario Worldis the potential of the SNES,Donkey Kong Countryis its actualization. Sophisticated lighting, shading, weather effects, and textures makeDKCa genuine marvel to behold in action.

8SMW: Better Secrets

BothSuper Mario WorldandDonkey Kong Countryshowcase the value of hiding thoughtful secrets throughout a game, but they differ in their approach to hidden content. ForDKC, secrets tend to be little more than an extra room– either a mini-game or an opportunity to stock up on lives or bananas.

RELATED:The 10 Best Co-Op Games From 10 Different Genres

ForSuper Mario World, secrets always open up more of the game. Between the Block Palaces, Star Road, all the hidden shortcuts scattered throughout the game, and the Special World,Super Mario Worldcompletely outdoesDonkey Kong Countrywhen it comes to pure secrets.

7DKC: Better Multiplayer

It’s important to remember that multiplayer in 16-bit platformers usually amounted to players swapping the controller between each other. In the case ofSuper Mario World, one player would control Mario while the other would control Luigi, both players alternating between levels.Donkey Kong Countryis comparatively far more ambitious.

Since both Donkey Kong and Diddy can be on-screen at the same time, multiplayer is now seamless & actually cooperative. When the player controlling Donkey dies, the player controlling Diddy takes the reins. It’s an incredibly creative approach to multiplayer and makesDKCone of the best co-op games on the SNES.

9 Donkey Kong Country

6SMW: Level Design

Super Mario World’s level design is arguably the apex of 2D platformers. Every stage is meticulously designed, the main game finding an ebb & flow for the difficulty curve that ensures the challenge is neither braindead nor too extreme.SMWonly indulges in challenge when it can afford to– in optional stages. It’s not thatDonkey Kong Country’s level design is poor (far from it,) butSuper Mario Worldis in a league of its own. A masterful blending of pacing, momentum, and thoughtful stage design.

5DKC: Boss Design

Super Mario Worlddoesn’t have bad boss design, but they’re as simple as they are underwhelming compared to other bosses in the genre. Bowser himself is a fine final boss, but virtually every boss inDonkey Kong CountryoutdoesSMW’s roster. Not only are bosses considerably harder with harder AI to keep track of, their attack patterns change over the course of battle and there’s a larger than life quality toDKC’s sprite work that makes each boss fight an imposing challenge.

4SMW: Air Tight Controls

No other platformer franchise– 2D or 3D– nails player control as masterfully, consistently, and near-effortlessly as Nintendo.Super Mario World’s controls are simply splendid. Even compared to the already fantastic to playDonkey Kong Country, Mario’s mobility is on another level entirely.

RELATED:10 Best Platformers On The Super Nintendo (That Aren’t Mario)

From building momentum to jump trajectory and the precision of Mario’s movement, Donkey Kong and Diddy just can’t compare. Of course, it should be kept in mind that Mario controls are designed for a much faster paced game whereas Donkey Kong’s are suited for a slower gameplay loop.

3DKC: Sound Design

Musically, atmospherically, and just artistically, theDonkey Kong Countrytrilogy might very well have the best sound design on the Super Nintendo. For as silly as the franchise’s image has become, the originalDonkey Kong Countrysought to set a specific mood with each level.

Stages are somber, almost melancholic, while settling on a style of sound that’s true toDonkey Kong Country’sjungle aesthetic.Donkey Kong Country’s sound design can almost be called cinematic, with direction whose main priority is to bolster gameplay. Several tracks are repeated, but never to the point where they lose their charm.

super mario world Star World

2SMW: Pacing

Above all else,Super Mario World’s key to success is pacing. There are little to no interruption to gameplay, each stage seamlessly transitions into the next, and players are almost always guaranteed to make some semblance of progress– either through the main game or by uncovering secrets. Even the levels themselves are perfectly paced, always giving players a generous timer that’s nevertoogenerous when hunting for secrets. More importantly, levels prioritize non-stop gameplay & movement, leading to a frenetic gameplay loop that can carry players all the way to Bowser’s Castle in the flash of an eye.

1DKC: Art Direction

Donkey Kong Country’s art direction is downright gorgeous. WhileDKC2 & 3are logical improvements in terms of graphical fidelity, the firstDonkey Kong Countryis aesthetically quite mature. It never gets too outlandish, sticking to settings that are grounded in some degree of reality. As a result, the game’s color palette isn’t as bold or whimsical asSuper Mario World, but it’s still quite vibrant. Colors pop, but to create the sense that Donkey Kong Country is a genuinely lived-in land with history and culture.

NEXT:Donkey Kong: Every Playable Kong In The Franchise (& Their First Game)

Tree Top Town from Donkey Kong Country for Super Nintendo

super mario world Special World

5 Donkey Kong Country

Super Mario World Big Bullet Bill SNES

7 Donkey Kong Country

Super Mario World

Coral Capers from Donkey Kong Country for Super Nintendo